If the video game industry is to continue to grow it needs to reach a wider audience. Many different cultures, races, and body types must be recognized and represented with dignity and class. Leo Hartas explains in his book "The Art of Game Characters",
Don’t fall into the assumption trap. Consider the player’s age range, gender, and interests when designing a character for a specific audience, but don’t assume that just because they have bought dozens of games starring big men with guns, for example, that is all they will identify with. (Hartas: 2005: 50)
Stereotypes are a way of making representations, portrayals or depictions. An Encyclopedia of Dictionaries defines a representation as the act of representing or state of being represented. To represent something means to depict or portray it in a certain way. It can be either good or bad.
I know this change maybe hard to understand and difficult to achieve but like a wise man once said,
"If there is no struggle, there is no progress. Those who profess to favor freedom, and deprecate agitation, are men who want crops without plowing up the ground, they want rain without thunder and lightning." (Frederick Douglass)
We can all learn a lot from each other if we look outside ourselves beyond our own background and beliefs and beyond what we've always assumed about other people. Another great man said,
"Without one's own questions one cannot creatively understand anything other or foreign. Such a dialogic encounter of two cultures does not result in merging or mixing. Each retains its own unity and open totality, but they are mutually enriched."
(Mikhail Mikhailovich Bakhtin)
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment